Studios

Studios focus on developing essential skills and creative confidence.

Studios

At the heart of NuVu’s curriculum are studios, a series of hands-on projects lasting three to four weeks. In a typical trimester, students participate in two different studios designed by our team of expert coaches. Each trimester ends with an open innovation period, during which students have the freedom to dig deeper into a topic of particular interest from earlier in the term. Studios become progressively more sophisticated, culminating in a 12th grade Capstone Project on a topic of the student’s choosing.

Within each studio, the coach provides a design brief that outlines the problem students will tackle and specifies the final deliverables. In contrast, during Open Innovation, students are tasked with identifying the problem itself, rather than being presented with one. This approach aims to foster entrepreneurial skills by training students to recognize and define meaningful challenges in the world around them.

Schedule

This is how we organize our studios within a term. In each session lasting 3-4 weeks, we have 4-5 studios taking place simultaneously. The studio topics within each session usually covers a wide range of topics and skills, providing students with various options to choose from based on their interests and learning goals.

Momentary Futures

Learning about the ways in which our world is evolving through storytelling and animation

This studio focused on imagining various plausible versions of the future. Students identified current technological, sociological and environmental trends. Next, they used speculative design strategies to predict the ways in which those trends might play out in coming years. Students learned about the history of computer graphics and used professional software to generate both images and animated representations of the futures that they had imagined.

Compiled Germination

A VR studio that offers students the opportunity to leverage advanced creation and storytelling techniques to build explorable worlds

This studio was centered around a partnership with The Arnold Arboretum of Harvard University. After visiting the arboretum, collecting video footage with drones and learning from staff about ways in which visitors typically engage with the space, students designed their own virtual reality experiences that allowed users to do things that aren’t normally possible. For example, in some of the VR models, users are able to climb and plant their own trees in the arboretum.